Mountain Car

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A simple environment first introduced to Reinforcement Learning in (Sutton 1996). It is a representation of a car stuck inbetween two hills and needs to get over the hill in front of it. The dynamics of the system are encapsulated as a differential equation:

\[\dot{x} = \dot{x} + 0.001 a - 0.0025 cos(3x)\]

with conditions that \(x \in [-0.5, 1.2]\) and \(\dot{x} \in [-0.07, 0.07]\). This environment was a challenge environment in the past, but has become a standard test environment to use to debug algorithms (if it doesn’t work on mountain car, something is wrong).

References

Sutton, Richard S. 1996. “Generalization in Reinforcement Learning: Successful Examples Using Sparse Coarse Coding.” In Advances in Neural Information Processing Systems 8, edited by D. S. Touretzky, M. C. Mozer, and M. E. Hasselmo. MIT Press.

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